Free Online Hearts Game For Mac

  1. Daily games and puzzles to sharpen your skills. AARP has new free games online such as Mahjongg, Sudoku, Crossword Puzzles, Solitaire, Word games and Backgammon! Register on AARP.org and compete against others to find out if you are a Top Gamer.
  2. Fall in love with Hearts, a popular card game. Hearts is structured to be played with four players, it is not difficult to learn but there is strategic play abound. The game of hearts is also popularly called as The Dirty, Dark Lady, Slippery Anne, Chase the Lady, Black Queen, Crubs and Black Maria.

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Free Online Hearts Game For Mac

Hearts of Iron IV is a war strategy video game developed and published by Paradox Interactive released on June 6, 2016 for Microsoft Windows, OS X, and Linux. It is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II.

About The Game:
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.

From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII.

It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs?

Main Features:

Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women.

Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction.

Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm.

Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy.

Hearts game

Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party.

Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.

Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. Develop detailed historic tanks and planes through research and army experience.

More info at: http://store.steampowered.com/app/394360/

Hearts of Iron IV Game ScreenShots

Hearts of Iron IV System Requirements

Minimum:

  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: Direct X- compatible soundcard.

Recommended:

Best Free Games For Mac

  • OS: Windows 7 64-bit or newer
  • Processor: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: Direct X- compatible soundcard.

Installation:

  1. – Burn or mount the .iso
  2. – Run setup.exe and install
  3. – Copy crack from CODEX dir to installdir
  4. – Play! If you like the game buy it to support the developers

Notes: this is a Field Marshal Edition and it includes the following
downloadable content:

Hearts of Iron IV: War Stories
Hearts of Iron IV: German Tanks Pack
Hearts of Iron IV: French Tanks Pack
Hearts of Iron IV: Heavy Cruisers Unit Pack
Hearts of Iron IV: Soviet Tanks Unit Pack
Hearts of Iron IV: US Tanks Unit Pack
Hearts of Iron IV: British Tanks Unit Pack
Hearts of Iron IV: German March Order Music Pack
Hearts of Iron IV: Allied Radio Music Pack
Hearts of Iron IV: Rocket Launcher Unit Pack
Hearts of Iron IV: Poland – United and Ready
Hearts of Iron IV: German Historical Portraits

plus a soundtrack and the Art of War digital book.

Hearts of Iron IV Download Link

file size: 985.57 MB
Hearts of Iron IV

file size: 1.53 GB
Hearts of Iron IV: Death or Dishonor

file size: 1.89 GiB
Hearts of Iron IV: Waking the Tiger

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Spades Rules

These are the rules I use for Spades. I got them from John McLeod's pagat.com, which has rules for pretty much all card games. (C) John McLeod, 2011 - reprinted with permission.

The teams

The four players are in fixed partnerships, with partners sitting opposite each other. Deal and play are clockwise.

Rank of Cards

A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.

The Deal

The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has 13.

The Bidding

In Spades, all four players bid a number of tricks. Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score. The bidding begins with the player to dealer's left and continues clockwise around the table. Everyone must bid a number, and in theory any number from 0 to 13 is allowed. Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass. There is no second round of bidding - bids once made cannot be altered.

Example: South deals; West bids 3; North bids 1; East bids 4; South bids 4. The objective of North and South is to win at least 5 tricks (4+1), East and West try to win at least 7 (4+3).

A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play. There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil's partner. It is not possible to bid no tricks without bidding a Nil. If you don't want to go for the Nil bonus or penalty you must bid at least 1.

The Play of the Hand

Free Online Hearts Game For Mac

The player to dealer's left leads any card except a spade to the first trick. Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.

A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led. The winner of each trick leads to the next. Spades may not be led until either some player has played a spade (on the lead of another suit, of course), or the leader has nothing but spades left in hand.

Playing the first spade is known as 'breaking' spades.

Scoring

A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks (overtricks) are worth an extra one point each.

Sandbagging rule: Overtricks are colloquially known as bags. A side which (over several deals) accumulates ten or more bags has 100 points deducted from its score. Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another 100 points and so on.

Example: Suppose a team whose score is 337 bids 5 tricks and they have 7 bags carried over from the previous rounds. If they win 7 tricks they score 52, taking their score to 389 (and their bags to 9). If they win 8 tricks they score 53, but lose 100 because they now have 10 bags, and their score becomes 290 (337 + 53 - 100). If they win 9 tricks they score 54 and lose 100, bringing their score to 291.

If a side does not make its bid, they lose 10 points for each trick they bid.

If a bid of nil is successful, the nil bidder's side receives 100 points. This is in addition to the score won (or lost) by the partner of the nil bidder for tricks made. If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses 100 points, but still receives any amount scored for the partner's bid.

When a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team.

The side which reaches 500 points first wins the game. If both sides reach 500 points in a single deal, the side with the higher score wins.